Bing Bing! Bingo

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Bing Bing! Bingo
ビンビン!ビンゴ
Box art

Bing Bing Bingo SFC Box Art.jpg

Bing Bing Bingo SFC Cartridge.jpg

Developer
Publisher
Code
  • SHVC-3K
  • Super Famicom release date
    Japan
    December 22, 1993

    Bing Bing! Bingo (ビンビン!ビンゴ) is a bingo simulation game developed by Copya Systems and published by KSS. It released for the Super Famicom on December 22, 1993.

    Gameplay

    Bing Bing! Bingo revolves around a set of four bingo modes. The player competes against either another player or a CPU player to fill out their bingo cards.

    • Slot Bingo - The players take turns choosing when to stop a casino slot machine manned by a scantily-clothed bunny girl, that has the numbers on the bingo cards.
    • Amida Bingo - The players choose various lanes for Santa Claus to fly down on his sleigh. The lanes break intersect with each other, and at their termini are the numbers on the bingo card. Occasionally, a dog may appear that can block Santa Claus on his way.
    • Cannon Bingo - The players choose which of a series of rotating cannons to shoot. The cannons correspond to the columns of the bingo card.
    • Sky Di Bingo - Taking place at the “Diving Studium”, the players attempt to land a diver on squares that correspond to all 75 numbers on the bingo card, as the ground beneath rotates.

    The game also has three non-bingo “minigames”.

    • Halisen Shoot - Players compete in a “whack-a-mole”-style game, where coloured faces appear out of holes, which can be hit with the face buttons.
    • Arm Wrestling - Players compete in a arm-wrestling competition, which amounts to mashing the A button over 10 seconds. Player 1 can play as Samson, a man with a pink mohawk, or Jurian, a blond strong-woman. Player 2 can play as Monster, a green Gojira-like creature, or Cyber, a robotic old woman.
    • Darby Zone - A horse-betting simulation.