Hoshi no Kirby: Yume no Izumi no Monogatari
Hoshi no Kirby: Yume no Izumi no Monogatari (星のカービィ 夢の泉の物語) is a platform game developed by HAL Laboratory and published by Nintendo. It released for the Family Computer on March 23, 1993. The game would be localized as Kirby's Adventure outside of Japan and would release for the Nintendo Entertainment System on May 1, 1993 in North America. This is a follow up to the Game Boy game Hoshi no Kirby.
In this game, players control Kirby as he ventures through his home of Dream Land to stop the villainous Nightmare. Kirby can suck enemies into his mouth, and either spit them out in a star-shaped projectile, or swallow them. If Kirby swallows certain enemies, usually ones that are directly aggressive, he can gain the ability of it - for example, swallowing the beam-emitting Waddle Doo allows Kirby to shoot a long-ranged beam whip towards the ground in front of him. If Kirby is hit while he has an ability, he will lose it, and can suck up the bouncing ability star to regain it. In certain stages, Kirby must fight a mini-boss, who often has a rarer ability. Kirby has six life points which are indicated by a meter on the bottom of the screen, which can be replenished with food items found in the stages.
The Famicom commercial for Hoshi no Kirby: Yume no Izumi no Monogatari.